/ INTERACTIVE INSTALLATION
On August 2nd 2021, we began a new 3-week Interactive Installations class at Harbour.Space with Daniel Scheibel of Red Paper Heart. Our assignment for that class was to design and create an interactive installation inspired by mini celebrations. We needed to come up with a concept that would guide the art direction of the installation, which I found to be extremely interesting and motivating. We were expected to produce working prototypes and design the installation as if we would have an unlimited budget.
After few sessions of brainstorming we finally came up with a theme for our mini celebration’s installation. We wanted to celebrate: birthday parties, carnivals and competition.
Let’s introduce Chroma Ninja! A carnival-themed party game that can be played at festivals, carnivals, fun fairs and shopping malls.
The installation would be ideally hosted in a festival-style tent, decorated with external visuals, lights and music to attract the crowd. To control the crowd we created a ticket system that uses colours to manage different groups of participants. The ticket booth will be positioned outside the arena.
Four players enter the room, which is made out of five walls with four customised LED buttons (5mx5m arena). Five projectors are used to project graphics on the walls that guides the participants through rounds. On the floor there will be a weight sensor to check if the player are at the centre of the arena. The buttons will be built using Arduino microcontroller.
The game itself is like musical chairs without chairs. The music starts playing and the visuals follows the rhythm, when the music stops a target colour appears on the main screen and the players have to push the target button. The first round is a trial one so no one is eliminated. Starting from the second round the number of right buttons are lower than the number of participants, so one player will be out of the game. On the last round we will finally have a winner!
We created a physical prototype at Harbour Space University that people enjoyed playing.
Prototype - video
For the visuals we decided to use a carnival inspired theme. Since the buttons are using LED colours, we could illuminate them with either Red, Blue or Green. This three colour are our main colour palette. For the typography we used two fonts inspired to the carnival theme as well.
Visuals and game
Working with team Onions has been amazing. Everything worked perfectly. Each one of us was responsibile for something and we always completed the task on time and helped each other when needed.
I’ve got to experiment a bit with 3D and get out of my comfort zone when we decided the art direction of the whole game.
Daniel Scheibel from Red Paper Heart.
“Margherita, Team Onions, you really pushed your creative idea to a fully flashed out working prototype. You thought about all the little details and created a whole new game that worked flawless in the end. You also worked great together as a team, one member being more passionate than the other.”